My Carrots

My Role - Art Generalist
Company - Windy Isle Digital
Tools - Blender, Substance Painter, Procreate, Photoshop, Roblox Studio,
Timeline - July 2024 - Present

Background

My Carrots is based on the wonderful world of Mitten and Pants! Collect Carrots and exchange them for tractor upgrades! Unlock and explore new areas in your customizable tractor. Earn powerful bonuses from playing with your friends.

Current Work Progress

Design Challenge

Working with the original IP of Mittens and Pants, the team had the challenge of capturing that wonderful world into the Roblox limitations.

The biggest challenged for myself in the role of Art Generalist was creating original assets that not only fit the designs of what could be seen in the world of Mitten and Pants, but fit the required constraints of asset size and poly count. There was numerous instances of needing to approach designs by figuring out how to best reduce the amount of polygons were present. In order for the game to run smoothly for a wide range of audience playing with various technical constraints, we wanted to make sure that no one would experience lag or delayed gameplay as a result of too highly detailed of assets.

My role in this project was to create not only original 3D assets but also textures, concepts, and the development of 2D UI assets. As can be seen below, I wore many hats in this project that required different approached based off how quickly the art piece was required.

Initial Concepts

Final Designs

Reflection

Throughout this project I have learned a lot about industry standard work and being able to maintain constant communication throughout the entire team.

With a team size of 8, I was required to take on multiple roles to fill any gaps, I learned to be adaptable and be willing to learn and iterate on designs quickly. Receiving feedback from both my peers and producers allowed me to be willing to work quickly and efficiently to stay on top of work and not miss deadlines as a result.

Overall I am able to take away a multitude of news skills to translate into future projects.

Credits

Phil McCordic - Co-Producer, Programmer
Ericka Evans - Co-Producer, Programmer
James - Producer
Jake - Programmer
Bronson - Level Designer
Jenny - Programmer
Ben - VFX Artist, 3D Animator
Lucas - 3D Artist, Texture Artist

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